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Conference Program

Please note:
On this site, there is only displayed the English speaking sessions of the OOP 2022 Digital. You can find all conference sessions, including the German speaking ones, here.

The times given in the conference program of OOP 2022 Digital correspond to Central European Time (CET).

By clicking on "EVENT MERKEN" within the lecture descriptions you can arrange your own schedule. You can view your schedule at any time using the icon in the upper right corner.

Agile Games – Creating Business Impact

(Agile) Games are sounding throughout the land. Everyone plays games and anyone guides games. However, what makes playing games "interesting" from the business owner's perspective? 

We look into the criteria of effectiveness and efficiency of games and thus the capabilities of creating business impact for the company.

As such, it turns out a game - is just a game and remains a play if one does not align with underlying business needs. Sounds familiar? But you wonder how to do so?

In this talk, we will look in a 4-Step-Modelmaking the obvious tangible. And in the end, it becomes a structured approach how one might create business impact too.

Target Audience: Moderators, (young) Scrum Masters, Project Leaders, Managers, Decision-Makers, Facilitators
Prerequisites: General understanding of games and agility, and how to lead games successfully
Level: Basic

Ihr Motto „You go first! – Nimm dein Leben in die Hand!", steht für ihr Tun: Rein in den nachhaltigen Erfolg durch Eigenverantwortung und Selbstführung.
Anne Hoffmann unterstützt Menschen und Organisationen dabei, erfolgreich ihre Ziele zu erreichen. Als Expertin für Selbstführung und mit ihrem Motto „You go first!“ erinnert sie daran, dass nachhaltiger Erfolg durch hohe Eigenverantwortung insbesondere dann entsteht, wenn diese Selbstführung vorgelebt wird.
Anne benutzt oft Spiele, um Erkenntnisse weiterzugeben.

Anne Hoffmann

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Improving Your Quality and Testing Skills with Gamification

So many challenges, so little time. As testers or quality engineers, we need to sharpen the saw, but how? Gamification can be a way to look at how you're doing and find out where to improve. It's a great way to have everyone engaged and get the best out of people.

In this presentation, Ben Linders will show how playing games (onsite or online) with the Agile Testing Coaching Cards and Agile Quality Coaching Cards help to explore your current quality and testing practice and decide as a team on what to improve or experiment with.

Target Audience: Testers, Agile Teams, Tech Leads, Technical Coaches, Scrum Masters
Prerequisites: None
Level: Advanced

Extended Abstract

The Agile Testing Coaching Cards and Agile Quality Coaching Cards are a deck of cards with statements that help people to share and reflect. Examples of cards are "Testers help developers design acceptance criteria for user stories", "Failing tests get proper attention even when no defect in the product has been detected", and "Refactoring is done to keep code maintainable and reduce technical debt".

Playing games with these coaching cards (onsite or online), you can learn from each other. Teams can use the coaching cards to discuss quality and testing values, principles, and practices, and share their experiences and learnings.

Different game formats can be used to share experiences on testing and quality principles and practices and explore how they can be applied effectively. The playing formats from the Agile Self-assessment Game (benlinders.com/game) can be used to play with these cards. This presentation provides an overview of playing formats and will inspire you to come up with your own formats.

Facilitation is key when playing with these coaching cards. Ben Linders will present how to prepare a game session and facilitate it, what can be done to keep people engaged, and how debriefing can help to pull out learnings and ideas for improvement.

Takeaways:

- Show how to use gamification to self-assess your current way of working.

- Present examples of playing games with the Agile Testing Coaching Cards and Agile Quality Coaching Cards.

- Explore how facilitating games can help to enhance quality and testing in agile teams.

Ben Linders is an Independent Consultant in Agile, Lean, Quality, and Continuous Improvement. As an adviser, trainer, and coach, he helps organizations with effectively deploying software development and management practices. He focuses on continuous improvement, collaboration and communication, and professional development, to deliver business value to customers. Ben is an active member of networks on Agile, Lean, and Quality, and a well-known speaker and author.


Ben Linders

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